Description
Voiceball is like foosball played with your voice. Using microphones, players hit the ball with a waveform representation of their voice. Make sounds to create waves to hit the ball into the other player's goal in this party game pitting your vocal skills against your friends.
History
We started developing Voiceball at the 2017 Global Game Jam, where
the theme was “waves.” This made us think about audio waves,
microphones, and a sports analog to setup a familiar premise.
Foosball seemed like a great choice. We could replace the football
players with interesting waveform visualizations. Also we could
also work from one input, a player’s voice.
We found from the first iteration that people got creative with
the game. Some people rapped, some screamed, sung, or howled. Most
people seemed to laugh. We loved the reactions we got and began to
get invites to events to showcase the game. This made us feel we
were onto something, so we continued to work on the game.
We've shown Voiceball at many events in our hometown of Atlanta,
GA and in the Southeast. These include Dreamhack, Indie Bits,
MomoCon, SIEGE, Southern Fried Gaming Expo, and Terminus. After
each event we improved the game based on the feedback we received.
In 2018 we showed Voiceball at Alt.Ctrl.GDC.
About
When people play Voiceball, we want them to feel goofy. The
silliness of a group of people making strange noises to compete
against each other is our goal. We want players to have the
freedom to use their voice in a way they don’t day-to-day. People
have agency through their voice. They speak and sing for many
reasons. To impart ideas, gain leverage in situations, entertain,
intimidate, entice, and console others. Voiceball offers players
the ability to explore how to use their voice in a video game.
It turns out that using your voice to control a game is surprising
physical. To make precise shots, players need to control their
pitch. As a result, this is a game of skill that involves an
element of performance. At events it’s almost theatrical, as
people gather around to watch. They want to see how other players
use their individual vocal skills in the game. Strong vocalists
impress with their wide vocal range and arsenal of techniques.
This gives them great control of the ball on the field. Less
talented vocalists often play to the crowd: belting, screaming, or
commanding the ball forward. It is most fulfilling when a shyer
player breaks out of their shell and lets their competitive edge
take over.
Innovation
There have been digital games controlled by microphones. Yet few
have required control of pitch outside of the context of singing.
Voiceball pushes the boundaries of the exciting possibility space
of pitch based games. This is a space ripe for innovation as many
devices have microphones. It is also an accessible space, where
complex button controls are not required.
One of the most interesting challenges we faced relates to how
personal one’s voice is. We want to accommodate this personal
connection. In earlier versions of the game some players couldn’t
affect all parts of the field. This was because their vocal range
didn't quite fit the range we provided. This unfortunately left
some players feeling cheated. Because of this, we developed a
system that adapts to each player's unique vocal range. Voiceball
also adapts to quiet or loud players and environments. Empowerment
by using one’s voice is one of our key goals, and we strive to
include as many people as possible.
Videos
Awards & Recognition
Selection Alt.Ctrl.GDC
Best Game Global Game Jam, Georgia Tech location
Selected Articles
"It was ludicrous, clever, and hilarious to watch other people play."
About Hella Velvet
Check out our team profile for more info about us.
Credits
Talal Alothman
Programming
Stephen Borden
Programming, Design
Ilya Polyakov
UI/UX, Design
Alex Turbyfield
Art, Design
Ali Yildirim
Sound Design, Music
Contact
Inquiries
info@hellavelvet.com
Twitter
twitter.com/velvethella
Instagram
instagram.com/hella_velvet